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17 February 2011

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16 February 2011

Sequential Access Collections in C# .NET

   A sequential access collection is a list that stores its elements in sequential order. We call this type of collection a linear list. Linear lists are not limited by size when they are created, meaning they are able to expand and contract dynamically. Items in a linear list are not accessed directly; they are referenced by their position, as shown in Figure 1.2. The first element of a linear list is at the front of the list and the last element is at the rear of the list.

   Because there is no direct access to the elements of a linear list, to access an element you have to traverse through the list until you arrive at the position of the element you are looking for. Linear list implementations usually allow two methods for traversing a list—in one direction from front to rear, and from both front to rear and rear to front.

   A simple example of a linear list is a grocery list. The list is created by writing down one item after another until the list is complete. The items are removed from the list while shopping as each item is found. Linear lists can be either ordered or unordered. An ordered list has values
in order in respect to each other, as in:

   Beata Bernica David Frank Jennifer Mike Raymond Terrill

An unordered list consists of elements in any order.
   The order of a list makes a big difference when performing searches on the data on the list, as you’ll see in a next post when we explore the binary search algorithm versus a simple linear search.

    Some types of linear lists restrict access to their data elements. Examples of these types of lists are stacks and queues.
   A stack is a list where access is restricted to the beginning (or top) of the list. Items are placed on the list at the top and can only be removed from the top. For this reason, stacks are known as Last-in, First-out structures. When we add an item to a stack, we call the operation a push.

   When we remove an item from a stack, we call that operation a pop. These two stack operations are shown in Figure 1.3. The stack is a very common data structure, especially in computer systems programming.

   Stacks are used for arithmetic expression evaluation and for balancing symbols, among its many applications.
   A queue is a list where items are added at the rear of the list and removed from the front of the list.

   This type of list is known as a First-in, First-out structure. Adding an item to a queue is called an EnQueue, and removing an item from a queue is called a Dequeue. Queue operations are shown in Figure 1.4.
   Queues are used in both systems programming, for scheduling operating system tasks, and for simulation studies.
   Queues make excellent structures for simulating waiting lines in every conceivable retail situation. 
A special type of queue, called a priority queue, allows the item in a queue with the highest priority to be removed from the queue first. Priority queues can be used to study the operations of a hospital emergency room, where patients with heart trouble need to be attended to before a patient with a broken arm, for example.

   The last category of linear collections we’ll examine are called generalized indexed collections. The first of these, called a hash table, stores a set of data


values associated with a key. In a hash table, a special function, called a hash function, takes one data value and transforms the value (called the key) into an integer index that is used to retrieve the data.

   The index is then used to access the data record associated with the key. For example, an employee record may consist of a person’s name, his or her salary, the number of years the employee has been with the company, and the department he or she works in.
   
   This structure is shown in Figure 1.5. The key to this data record is the employee’s name. C# has a class, called HashTable, for storing data in a hash table.


   Another generalized indexed collection is the dictionary. A dictionary is made up of a series of key–value pairs, called associations. This structure is analogous to a word dictionary, where a word is the key and the word’s definition is the value associated with the key. The key is an index into the value associated with the key.

   Dictionaries are often called associative arrays because of this indexing scheme, though the index does not have to be an integer.




Direct Access Collections C# .NET


   The most common example of a direct access collection is the array.We define an array as a collection of elements with the same data type that are directly accessed via an integer index, as illustrated in Figure 1.1.



   Arrays can be static so that the number of elements specified when the array is declared is fixed for the length of the program, or they can be dynamic, where the number of elements can be increased via the ReDim or ReDim Preserve statements.

   In C#, arrays are not only a built-in data type, they are also a class. 
We can use an array to store a linear collection. Adding new elements to an array is easy since we simply place the new element in the first free position at the rear of the array. Inserting an element into an array is not as easy (or efficient), since we will have to move elements of the array down in order to make room for the inserted element.

   Deleting an element from the end of an array is also efficient, since we can simply remove the value from the last element. Deleting an element in any other position is less efficient because, just as with inserting, we will probably have to adjust many array elements up one position to keep the elements in the array contiguous.
The .NET Framework provides a specialized array class, ArrayList, for making linear collection programming easier. Another type of direct access collection is the string. A string is a collection of characters that can be accessed based on their index, in the same manner we access the elements of an array. Strings are also implemented as class objects in C#. The class includes a large set of methods for performing standard operations on strings, such as concatenation, returning substrings, inserting characters, removing characters, and so forth.

   C# strings are immutable, meaning once a string is initialized it cannot be changed. When you modify a string, a copy of the string is created instead of changing the original string. This behavior can lead to performance degradation in some cases, so the .NET Framework provides a StringBuilder class that enables you to work with mutable strings.

   The final direct access collection type is the struct (also called structures and records in other languages). A struct is a composite data type that holds data that may consist of many different data types.
 For example, an employee record consists of employee’ name (a string), salary (an integer), identification number (a string, or an integer), as well as other attributes. Since storing each of these data values in separate variables could become confusing very easily, the language provides the struct for storing data of this type.

   A powerful addition to the C# struct is the ability to define methods for performing operations stored on the data in a struct. This makes a struct somewhat like a class, though you can’t inherit or derive a new type from a structure.

The following code demonstrates a simple use of a structure in C#:

using System;
public struct Name
{
    private string fname, mname, lname;
    public Name(string first, string middle, string last)
    {
        fname = first;
        mname = middle;
        lname = last;
    }
    public string firstName
    {
        get
        {
            return fname;
        }
        set
        {
            fname = firstName;
        }
    }
    public string middleName
    {
        get
        {
            return mname;
        }
        set
        {
            mname = middleName;
        }
    }
    public string lastName
    {
        get
        {
            return lname;
        }
        set
        {
            lname = lastName;
        }
    }
    public override string ToString()
    {
        return (String.Format("{0} {1} {2}", fname, mname,
        lname));
    }
    public string Initials()
    {
        return (String.Format("{0}{1}{2}", fname.Substring(0, 1),
        mname.Substring(0, 1), lname.Substring(0, 1)));
    }
}
public class NameTest
{
    static void Main()
    {
        Name myName = new Name("Michael", "Mason", "McMillan");
        string fullName, inits;
        fullName = myName.ToString();
        inits = myName.Initials();
        Console.WriteLine("My name is {0}.", fullName);
        Console.WriteLine("My initials are {0}.", inits);
    }
}

   Although many of the elements in the .NET environment are implemented as classes (such as arrays and strings), several primary elements of the language are implemented as structures, such as the numeric data types. The Integer data type, for example, is implemented as the Int32 structure. One of the methods you can use with Int32 is the Parse method for converting the string representation of a number into an integer. Here’s an example:
using System;
public class IntStruct
{
    static void Main()
    {
        int num;
        string snum;
        Console.Write("Enter a number: ");
        snum = Console.ReadLine();
        num = Int32.Parse(snum);
        Console.WriteLine(num);
    }
}

Collections defined in C# .NET

A collection is a structured data type that stores data and provides operations for adding data to the collection, removing data from the collection, updating data in the collection, as well as operations for setting and returning the values of different attributes of the collection.
Collections can be broken down into two types: linear and nonlinear.
A linear collection is a list of elements where one element follows the previous element.
 Elements in a linear collection are normally ordered by position (first, second, third, etc.). In the real world, a grocery list is a good example of a linear collection; in the computer world (which is also real), an array is designed as a linear collection.

Nonlinear collections hold elements that do not have positional order within the collection. An organizational chart is an example of a nonlinear collection, as is a rack of billiard balls. In the computer world, trees, heaps, graphs, and sets are nonlinear collections.

Collections, be they linear or nonlinear, have a defined set of properties that describe them and operations that can be performed on them. An example of a collection property is the collections Count, which holds the number of items in the collection. Collection operations, called methods, include Add (for adding a new element to a collection), Insert (for adding a new element to a collection at a specified index), Remove (for removing a specified element from a collection), Clear (for removing all the elements from a collection), Contains (for determining if a specified element is a member of a collection), and IndexOf (for determining the index of a specified element in a collection).

IT Hardware & IT Software News: Data structures and algorithms with C# , .NET

IT Hardware & IT Software News: Data structures and algorithms with C# , .NET

Data structures and algorithms with C# , .NET

I will write new post from now and we'll discuss the development and implementation of data structures and algorithms using C#. The data structures we use in this articles are found in the .NET Framework class library System.Collections. In this chapter, we develop the concept of a collection by first discussing the implementation of our own Collection class (using the array as the basis of our implementation) and then by covering the Collection classes in the .NET Framework. 

An important addition to C# 2.0 is generics. Generics allow the C# programmer to write one version of a function, either independently or within a class, without having to overload the function many times to allow for different data types. C# 2.0 provides a special library, System.Collections.Generic,that implements generics for several of the System.Collections data structures.

This will introduce the reader to generic programming. Finally, introduces a custom-built class, theTiming class, which we will use in several chapters to measure the performance of a data structure and/or algorithm. This class will take the place of Big O analysis, not because Big O analysis isn’t important, but because this book takes a more practical approach to the study of data structures and algorithms.